Saturday, April 30, 2011

Ferrari Enzo Modification 2011

Ferrari Enzo Modification 2011


Ferrari Enzo Modification 2011


super exotic, once we present last month as belonging Galadari brothers, wealthy families Dubai Iranian nationals who are literally a half owner of Dubai. Vehicle modifications Gemballa extreme claim was originally prepared to make its debut at Dubai Motor Show, but missed.



This time, Gemballa officially released details of the latest photos as well as MIG-U1 Gemballa made on the basis of Enzo Ferrari, and in fact this vehicle was made not only one, but made a 'limited' only 25 units.



We can only understand if many consider the flow modification is applied to the Enzo is like crazy, because this modification was originally made for the billionaires of Dubai. None of the exterior and interior modifications untouched.



On the other hand, especially Ferrari fans will be disappointed with the view that considers the Enzo is not sacred and original again. They might even think this is a modification of destruction were destroyed.



Meanwhile, the Gemballa body modification dodged that they do not just for the exhibition, but also to improve aerodynamics significantly. Hopefully it was all true because they also make changes to the engine computer and exhaust system which makes the vehicle is capable of spewing power of 700hp.



To confirm who the modifiers that do it all, in the legs paired U1 velek MIG mild 'GEMBALLA GTR RACING'. Then the suspension is upgraded using a system of electro-hydraulic control height (HLS) to lift the front snout as it passes through bumps.



Gemballa also touches on the interior by adding a line of luxury device that does not exist on standard Enzo. Among these are the seats and leather-rim steering wheel, Alcantara and carbon fiber. Similarly, coating the door and the ceiling. MIG U1 also has undergone re-touch on the center console with the addition of multimedia systems



Ferrari Enzo Modification 2011



Wednesday, April 27, 2011

Love Letter to Megamind


No, I’m not having relations with another man… I’m talking about a certain big-headed blue alien of recent movie fame! Why doesn’t anyone seem to care about Megamind? I’m going to say it right now, loud and clear: Megamind is the best animated film I’ve seen in a long time! Rango? Meh. Despicable Me? Saw that yesterday. Eh. Toy Story 3? Cute, made me cry… But no. How to Train Your Dragon? Good, but it just can’t hold its own when compared to Megamind. Granted, I have yet to see Tangled, which everyone is raving about, but somehow I doubt I will be able to say I enjoyed it more than I enjoyed Megamind.
(source)
 So what’s so good about Megamind, you ask? First and foremost, beyond anything else, Megamind is hilarious. My husband and I went to see it in theaters for my birthday back in December and were oh-so-pleasantly surprised by what a funny film it was. Just the other day we popped a rental copy in the DVD player and found, to our glee, that it was just as funny, if not more so, than the first time we watched it.
After much thought and deliberation about what makes the humor in Megamind stand out from other similar films (Despicable Me, I’m looking at you), I’ve come to the realization that Megamind is a lot more adult, and I dare say, sophisticated, than many other recent animated films. There’s very little slapstick comedy–instead, the humor is largely dialogue-based, and the script is brilliantly written. The comedic voice actors such as Will Ferrell and Tina Fey really went wild with it, and it shows.
This brings me to my next point: Megamind has great characters. I think almost everyone who likes Megamind would agree that you don’t watch it so much for the story, you watch it for the characters. Will Ferrell is a genius as Megamind, and I don’t even like Will Ferrell. He and his minion, referred to as, well, Minion, have some great interactions that are just hilarious to watch. Brad Pit does a perfect satire of the classic superhero as Metro Man, the hero Megamind is always at odds with. And let’s not forget Titan–the true villain of the story, whose awkward, stalker-like behavior towards the Lois Lane-inspired female lead is at times both gut-wrenchingly funny and cringe worthy. His character is the first to make me feel genuinely creeped-out by an animated villain in a long, long time. 
Doesn't look creepy now, huh? Wait till you see the movie! (source)
If there’s so much going for Megamind, why don't we see more people raving about it? This is a question that plagues myself, my husband, and many other fans of the film. Granted, the film did pretty well in the box office and for its DVD release, but it still feels under-appreciated. The first reason could be chalked up to poor marketing. I, perhaps fortunately, only ever saw the teaser trailer, and not the full trailer, for the film. From what I’ve heard in cyberspace, subsequent trailers basically give away a main plot point of the film, leaving little up to the viewer’s imagination before they actually go see the movie. Megamind seems to be plagued from start to finish with bad advertising decisions, as even with the DVD release we can see major discrepancies in the representation of the film from just the DVD cover alone. First and most notably, Megamind doesn’t have a goatee anywhere on the cover. Come to think of it, in almost all of the promotional material he appears sans goatee. In the film, he clearly has one. This may seem like a cosmetic mishap, but I think it appropriately illustrates the lack of attention that was spent on advertising the film. Not only that, the Minion on the back cover of the DVD is shown carrying a bazooka, something that also never appears in the film. What gives? 
Shot of Megamind from a movie still
Perhaps Megamind just wasn’t released at the right time. At first glance, it appears to have many similarities with Despicable Me, which seems to have done much better in the box office. Maybe it was too smart for its own good. While advertised as a relatively average kids’ film, Megamind has a sensibility that I’m sure many adults would appreciate, but perhaps alienates some of the younger viewers.   
If anything, I urge anyone who enjoys a good superhero film to rush to your video store and rent Megamind as soon as you can. It puts a great spin on the traditional superhero flick, in more ways than one. And to anyone else who enjoys a good laugh–I can’t guarantee you’ll love the sense of humor Megamind brings to the table, but if you like Will Ferrell, I see no reason why you won’t be charmed by Megamind’s character, even if he is an animated blue alien.

Have you seen Megamind? Love it? Hate it? Let me know in the comments!
And if, after reading this, you’ve been inspired to check it out for yourself, please let me know what you think!
Thanks for reading!

Saturday, April 23, 2011

Happy Easter!

Scone, favorite cup full of tea, and a Japanese text to translate! What's not to love?
 Do you love scones? I know I sure do! One thing I love about Australia is that they sure appreciate a good scone and tea around here. This picture is a little old, but I never managed to post it. I found a nice recipe for British-style scones on a lovely food blog here

In the proper Easter spirit, Shaun requested chocolate scones this morning. "Chocolate scones? Blasphemy!" I thought, but actually they were quite good! And even though we were virtually out of butter, they still tasted quite nice. I use regular milk rather than buttermilk as well, and I find I like them just as much as any buttermilk scone I've ever had. 

For all of my international readers, tomorrow is Anzac Day here in AU, which is much like Memorial Day in the US (I believe; I admit I don't know too much about Anzac Day history). Shaun and I will be attending the parade in the Brisbane CBD, and you bet I'll have my 3DS on sleep mode to see if I can collect any StreetPass hits!

See you all next week!

Wednesday, April 20, 2011

3DS StreetPass Groups–Increasing the Socailization of Gaming

Some feedback on my previous 3DS impressions post has led me to believe that perhaps I came off as a little too harsh... To clarify, though I am still not entirely impressed with the 3DS's launch lineup, I am very content with the capabilities of the system on the whole, and am excited for numerous games on the horizon such as BlazBlue Continuum Shift II (NA release May 31) and Legend of Zelda: Ocarena of Time in June. I've even gotten a little more play out of Nintendogs + Cats, and I have to admit that it is quite cute. It's always exciting to find, after having the system in my purse on sleep mode all day, that I've encountered another 3DS user and exchanged puppy pictures with them. 

Official image illustrating how StreetPass works
Which leads me into the meat of this post, where I'd like to talk a little more about the nifty StreetPass function of the 3DS. While considered a "useless" addition to some, I was intrigued by the idea of the StreetPass from the moment it was announced. Not only can you randomly exchange Mii data with other 3DS owners as you pass them innocuously on the street to fill your Mii Plaza, but you can send and receive game-specific information that allows you to trade items, battle, and more, depending on the game. Of course, the inherent problem with all of this is that you actually have to encounter other people who own a 3DS, have it with them, and have it in sleep mode, for the data exchange to occur. Some have criticized this function as being useful in an extremely densely populated nation as Japan, but not as much so in larger countries such as the US and Australia, where you might be one of a handful of people in your town to even own a 3DS.

With StreetPass Network, that problem has been solved. Gamers from all around the world have started creating their own grassroots StreetPass groups using the page function on Facebook, and they are all cataloged by the man behind the first StreetPass group to gain fame, Joshua Lynsen. Who said gamers weren't social? If you have a 3DS, or even just a DS, you can go to the network website, find your city, and there's a good chance a group has been made. If not, why not create your own?
In the Mii Plaza, you can view all the different Mii's you've encountered! (source)

That's what I did! Introducing StreetPass Brisbane, the first and only StreetPass group for Brisbane, Australia! Excited about meeting and trading data with other 3DS owners, I searched the StreetPass Network's website for a local group for me... Only to find that the closest one was in the Gold Coast. The kind owner of the Gold Coast StreetPass page suggested I create my own for Brisbane, and the rest is history. Don't mind that right now I'm the only one who "likes" it...

I contacted Joshua at the StreetPass Network and inquired about getting StreetPass Brisbane listed, and within an hour it was up on the site! His website is really much more informative than I could ever hope to be, so I really encourage you all to go check it out! I'm hoping that through some networking, StreetPass Brisbane will be able to grow and succeed like so many of the other groups around the world already have.

Besides joining a StreetPass group in your area, Gamertell has a nice article to help you get started with StreetPass, and hopefully exchange some data with other 3DS users.

I'm keeping my fingers crossed that StreetPass Brisbane will be successful enough to do an actual meetup sometime soon! And I hope this post has helped anyone who is looking for more information on how to get involved with StreetPass. Let me know in the comments!

Caesar IV v1.2

Caesar IV V1.2

http://www.youtube.com/watch?v=0Trn-XIg8mI

1 DVD
MINIMUM PC REQUIREMENTS
Windows 2000/XP SP2
Intel Pentium 4 1.6GHz Processor or equivalent AMD Athlon Processor
512MB RAM
64MB Video Card with Hardware T&L and Pixel Shader 1.1
2GB Hard Disk Space
CD-ROM Drive
DirectX 9.0c

Tuesday, April 19, 2011

Japan Relief: The Patchwork Pokemon Gym

Today I stumbled upon The Patchwork Pokemon Gym, a group of cross-stitching Pokemon fans who plan to make a quilt of all the original 151 Pokemon and gym leaders to raise aid for victims of the recent earthquake and tsunami in Japan. They're constantly updating with their progress, and it's great to see all the patches as they're finished, so check them out! And if you enjoy cross-stitching and would like to join their team, there are still some patches that have not yet been claimed.


Completed Aerodactyl patch by corbin



Wheelman

★ Wheelman ★

2 DVD
Publisher: Midway Games
Developer: Midway Studios Newcastle, Tigon Studios

Minimum System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 Duo @ 2.0 GHz / AMD Athlon 64 X2 4000+
Memory: 2 Gb
Hard Drive: 9 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 7800 / ATI Radeon X1800
Sound Card: DirectX Compatible
DirectX: 9.0c

Monday, April 18, 2011

Ferrari California Modification

Red Ferrari California Modification


Take a look wheels with red ring and the radius of gray on the legs of the horse this Jingkrak. Wheels are made by DPE (Dynamic Performance Engineering), but have faces made according to customer desires that none other than the owner of this Italian.



Unfortunately, because the identity of the owner did not want publicly known, Dapurpacu.com forced to hide in a drawer. So ... No problemo, right?



Is Consort Ban, outlet tires on the road Mahakam, South Jakarta, who worked on a grand touring sports car Cabriolet hardtop this. According Wibowo Santosa, owner of the Empress, California, this 2010 model is expected to appear different from other units grounded in Indonesia.



"The owner emphasizes the aspect of a young, trendy, and more sporty. There are some brands that suit his wheels. But once I know love PDE picture, he immediately choose, "said the man was familiarly called this Bowo.



However, indirect selection picked. Bowo said, the buyer requested that the California-made alloy wheels, the U.S. was modified to match the red color horse.



This request is then answered by ordering a draft modification Bowo wheels directly to the PDE. As a result, PDE CS20 Wheels 3-piece was minted in red on the ring (outer lips) to the inside circumference.



Not only that, the color gray in the fingers is also made to accord with some of the items in the California.



Remarkably, it is not just any red color red. "Red is red specifically California, in contrast with the color red in the other Ferrari models," said Bowo.



Bowo also said that the PDE SC20 in the context of the standard already has its own uniqueness. Made from forged alloy wheels brings technical model, which means menampatkan hiden rivets bolts in the rear position.



In the California action PDE wheels looked more haunted because Bowo then accompanied him with Pirelli tires. At the front wheels measuring 21 × 9 accompanied by Pirelli 225/30-21 tires. As for the rear wheels 22 × 11 is selected 295/25-21 tires. "The plan, the rear tires will be replaced with size 315/25-21."



Now, no less important, how much money has been spent owners Ferrari California to spend the goods? According Bowo, for the four wheels are sold the buyer needs to spend U.S. $ 9,000 (approximately (USD 80.5 million). Meanwhile, Pirelli tires priced USD $ 25 million.



 Ferrari California Modification



Saturday, April 16, 2011

Painkiller Pandemonium



Minimum System Requirements
*Windows XP/Vista/7
*Processor: 2.0GHz or better
*RAM: 1GB or more
*Graphics: nVidia GeForce or ATI/AMD Radeon with 256MB memory and Shader Model 3.0
*DirectX: 9.0c or better
*Hard Drive: 10GB
*Sound: Music card compatible with DirectX 9.0c or better


Friday, April 15, 2011

Modifikasi Motor Honda Mega Pro Keren





Modification the genre Honda Mega Pro models sport a combination of trail and supermoto not work hard for the modifier. Especially for Agung Nugroho, courtier One Brutalle Modification of Banjarnegara, when the change by referring to the Ducati Honda hypermotard.



Here, interviews, greeting friends Agung, try to highlight the body outline Pizza Affairs motor home that has artistic value of it. The fuel tank was taken over from the Honda Revo. Apart form fitting, it also has a base tank bolts and wing can be directly enabled.



Means, intentions Henry put a new wing on the tank had no more trouble. All lights are also attached to the shroud sein in hypermotard although not originally exist.



Because Mustangin, the owner of the motor, a businessman from Wonosobo cow is like touring, front Shockbreaker variation used upside down. Though locally made, it changed and processed so dapper. Others seem to use local components in the swing arm (swing arm).



Most difficult, Henry recalled, when setting Shockbreaker rear. Had tried with angles, but the compression good baseball despite a good display. Finally, more oblique angle plus 15 degrees and tricked by uni track system.



Modifikasi Motor Honda Mega Pro Keren



Crysis 2




Crysis 2 - 2DVD
System Requirements* 
Intel Processor -  Core 2 Duo E6750 2.66GHz 
AMD Processor -  Athlon II X2 245e
Nvidia Graphics Card -  GeForce GTS 25
ATI Graphics Card -  Radeon HD 5670 512MB
RAM (Memory) -  3 GB
Hard Disk Space -  9 GB
Direct X -  9

Silver Fall

Silver Fall - 2DVD

http://www.youtube.com/watch?v=uROptqDXj-4

MINIMUM PC REQUIREMENTS
Windows XP
MINIMUM
Pentium 4 2.8GHz or AMD Athlon XP 2800+ Processor
512MB RAM
10GB Hard Disk Space
8X DVD-ROM Drive
128MB ATi Radeon 9500 or nVidia 6600GT class Video Card
DirectX comaptible Sound Card
DirectX 9.0c
Keyboard
Mouse
RECOMMENDED
Pentium 4 3GHz or AMD Athlon XP 3000+ Processor
1GB RAM
256MB ATi Radeon X850 or nVidia GeForce 6800GT class Video Card

Shadow Harvest - Phantom Ops




Shadow Harvest - Phantom Ops - 1DVD
Publisher: Viva Media LLC

Developer: Black Lion Studios

Release Date: Feb 2, 2011

Genre: Tactical Shooters

Features:

    * Shadow Harvest: Phantom Ops takes place in the year 2025 as the world is shaken by numerous conflicts over the control of dwindling natural resources.
    * Greedy warlords and dictators of 3rd world countries thirst for advanced weapons systems and never before have arms dealers been so profitable.

Minimum System Requirements

* OS: Windows XP, Vista or Windows 7
* CPU: Intel 3.2 GHz or faster
* RAM: 1 GB
* HDD: 8 GB free disk space
* Graphics: 256 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Recommended System Requirements

* OS: Windows XP, Vista or Windows 7
* CPU: Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
* RAM: 2 GB
* HDD: 8 GB free disk space
* Graphics: 256 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Thursday, April 14, 2011

3DS Impressions


The haul!
Though I wasn’t originally planning on getting a 3DS for a while, Shaun and I were lucky enough to receive one from my mom last week as an early Easter present! Thanks, Mom! It’s that lovely blue color, and came with Nintendogs + Cats Toy Poodle and Super Monkey Ball 3D. Now I’ll be the first to admit that the launch lineup for the 3DS was rather lackluster, so unfortunately I wasn’t particularly enthralled by either of these games. Nintendogs is cute (I never played the original, incidentally), but the novelty wears thin pretty quick–especially after taking your virtual dog for a walk and watching it do its business on the street. It does do a nice job of showcasing the 3D capabilities, particularly when your dog jumps up and licks the “screen.” 
Super Monkey Ball is a series that I also have never gotten into, purely from lack of interest in general more than anything else (I haven’t read reviews, I don’t know how popular it is). In Super Monkey Ball 3D you can choose from three modes–the regular adventure courses, Mario Kart-like racing, and multiplayer. I think the first option is where the “monkey ball” comes from, as your monkey of choice will roll around through short courses in a hamster-ball like apparatus, the goal simply to get to the finish line while collecting bananas. Yawn. The racing was a little more interesting, for me at least, and felt kind of like a preview of what a 3D Mario Kart would look like. Oddly, I found the 3D in Super Monkey Ball to be less crisp at higher levels than Nintendogs. As I moved up the slider to increase the 3D effect, I quickly began to see a double-image that really aggravated my eyes. At a lower level the double image seems to disappear and I found it much more pleasing to look at that way. I can’t comment on the multiplayer, but I assume it’s probably very similar to the other modes.
Now on the 3DS itself! I only have a DSlite, so I can’t compare the 3DS to the DSi or XL, but in terms of size and weight, it seems about the same as my lite, only a little thinner. I’m even carrying it around in the same case that I was using for my DSlite. As most of you probably know, the top screen is wider than the bottom, and another notable upgrade is the addition of an analog stick on the left side along with the traditional D-pad. I began playing Pokemon White on the 3DS, which I was previously playing on the DSlite, and have noticed that the slimness of the console means that I have to bend my fingers at a slightly increased angle to press the buttons, which I find slightly uncomfortable. I think it will take getting used to, but isn’t a major downside by any means. What I have found, is that even though I want to use the D-pad for Pokemon, the lower positioning of the D-pad due to the addition of the analog stick means that it isn’t really that comfortable to use the D-pad for long periods of time, where it was fine on the older DS models. This means I found myself using the analog stick just because it felt more comfortable.
I know I touched on the 3D capabilities a little already with regards to specific games, but I’d like to say a few more words on it before I move on. It is, after all, the driving force behind this new handheld!
I have to say I haven’t really been bitten by the 3D bug yet–when I go to the movies I always opt for the cheaper 2D tickets, and when the 3DS was announced I was more excited by the fact that it was just a new system rather than the whole “3D without glasses!” thing Nintendo is going for. So, how does the 3D really stack up, then? Well, after hearing that the 3DS gives people headaches after 15 minutes or less of gameplay, I have to agree. When you’re not used to looking at the 3D top screen, it can be quite eye straining to view with the slider turned all the way up. That said, Nintendo made a very smart move by making the 3D adjustable. I enjoyed playing on a very low 3D setting–I could still see the 3D effect but it didn’t strain my eyes nearly so much. It’s a little frustrating that you have to angle the screen very precisely to be able to see the 3D effect well, though. Even so, all games can also be played in 2D, and they still look nice and crisp. I’m still not completely sold on the magic of 3D, but I’m hoping future titles will make a believer out of me.  
Face Raiders–free with every 3DS! (source)
One thing I find really intriguing about the 3DS is the Streetpass–the idea being that if you walk around with your 3DS on sleep mode (closed, but still on), you can swap information with other 3DS users you pass during your day. With Nintendogs + Cats, you can share pictures of your pets and even send presents to other players. I’m not sure of Super Monkey Ball 3D has any Streetpass functionality, but I don’t believe so. Even without any games, by using Streetpass you can get info on other 3DS players such as what game they are currently playing or download their Mii, which will then be sent to your Mii Garden to be viewed at any time (I believe this also unlocks some mini-games as well). I’ve only tried Streetpass once so far, when I knew I would be around a fair number of people, but regrettably I didn’t pass any other 3DS owners. The possibilities of the Streetpass are really interesting, I think, and I look forward to see how future games will take advantage of this new technology.
Finally, I’d like to comment on Face Raiders, an augmented reality shooter that comes already installed on the 3DS. In this game, you take pictures of faces, which are then used to create these little enemy face ships you have to shoot down. It’s a pretty funny concept, and I enjoyed playing around with it. There’s something oddly satisfying about shooting at your own face. The game also makes use of the camera in real time (hence “augmented reality”), so rather than shooting at faces superimposed on a pre-made background, you’re twisting and turning your hands to move your 3DS around your living room, or wherever you happen to be playing (imagine how silly you’d look in public!). Apparently, though, there is an incentive to play this outside–any faces that show up in the background while you’re playing will be added to your game (source)! 
All in all, I’m really excited to have gotten my hands on a 3DS so soon after it was released (thanks again, Mom!). Unfortunately, the lack of a strong launch line-up means that for now, I’ll probably just be playing my old DS games until something good comes along, but I am certainly looking forward to what the future holds.

Tuesday, April 12, 2011

Melbourne Trip and Visiting Art of Disney Fairy Tales at ACMI

Hello hello! My severe lack of updates recently can be attributed to my trip last week to Melbourne with my husband... So hopefully I can get back into a more regular pattern soon! I'll start with a few pictures I took:



Two views of the iconic Flinder's Station


 Babushkas everywhere!


Southern Cross station

Melbourne is quite a beautiful city! Because its been around for so long, there are plenty of old buildings (which I love) and a lot of interesting architecture, even in the newer buildings! Just look at that picture of Southern Cross station! It was all quite breathtaking, and while Brisbane is a nice place to live, the architecture doesn't pack the same punch that Melbourne's did for me during those few short days. It seemed as though every time I turned into a new street there was a cute house, quaint eatery, or funky storefront to stare at and take pictures of.


While not exactly a vacation, as my husband was down for work, I had plenty of free time during the day, so I explored a lot of the downtown area, visited the biggest mall in the Southern Hemisphere, and saw some art exhibitions. The highlight for me was ACMI (Australian Centre for the Moving Image)'s "Dreams Come True: The Art of Disney's Classing Fairy Tales" exhibit.




It was really amazing to see character designs and all sorts of art from the production of some of Disney's most iconic films such as Snow White and the Seven Dwarfs, Cinderella, Sleeping Beauty and even their newer films, The Princess and the Frog and Tangled. The layout of the exhibit was very dynamic: clips from the films would be interspersed with commentary and various production art, so the whole thing took me 3+ hours to go through at a leisurely pace. Since it cost $16 to enter, I was happy to take my time and get as much as I could out of it. From my understanding, some of the art on display is not often, if ever, shown to the public, so it was a great chance to see all the different types of artistry that goes into creating the Disney fairytale stories. I was particularly enthralled by the Medieval stained glass-inspired art of Sleeping Beauty, which is actually one of the Disney films I never really got into. Each background image was like a work of art by itself! I'm actually inspired to go back and re-watch the film, now.


Shaun and I talk about moving to Melbourne someday, but if that day comes it will probably be a good ways in the future, so we'll have to make do with Brisbane for now. I wouldn't mind visiting again sometime, though!

Thanks for reading, and check back soon for my hands-on impressions of the Nintendo 3DS!

Monday, April 11, 2011

Kontes Modifikasi Motor Amerika







In Daytona carpet Progressive International Motorcycle Show 2011 competition finals ultimate Custom Builder which was attended by more than 40 motorcycles that have been modified. Among the participants who came from all over America, there is a previous winner of the Progressive IMS.



Various classes are contested, such as including Freestyle and Performance Custom, and then rewarded the Harley-Davidson Screaming Eagle 120 cubic inches for the win-modified Harley-class.



Jack McCoy appeared in Progressive IMS with bringing his work, Suzuki B-King, 1340 cc engine Stright Four twin turbo. Interestingly, the radiator was moved to the back and both wheels using size 21 inches. B-King won the category of Performance Custom.



Chris Richardson, owner of LA Speed ​​Shop, thrusting HD KW Tantalizer appear in the top class. Views super flat, despite that, the American motor with V-Twin engine with a capacity of 127 cubic-inch was still able to drag because the suspension has been equipped with water ride suspension.



Kontes Modifikasi Motor Amerika