Thursday, October 7, 2010
Roids
Tuesday, October 5, 2010
Updates-
Sunday, October 3, 2010
Blow Sh*t Up
//Accurate pixel detection turned off (bounding box same as hitTestObject)if (PixelPerfectCollisionDetection.isColliding(ob,characterArray[i], this,false)){//If ship has a weak point check for it firstif(characterArray[i].box){//Accurate pixel detection turned onif(PixelPerfectCollisionDetection.isColliding(ob,characterArray[i].box,this,true,20)){Tint(characterArray[i], 0xFF0000,1);characterArray[i].oldX=x;characterArray[i].oldY=y;characterArray[i].alive=false;removeMovie(ob);return;}}///////////////////////////////////////////////////////////////////
Saturday, October 2, 2010
7 Kiat Menjaga Password
1. Tidak Menggunakan Default Password
Default password adalah password yang kita dapat pertama kali. Password standar ini sebaiknya memang harus cepat diganti lantaran sangat rentan. Pasalnya, default password dapat dicari dengan mudah di google search, bahkan di situ tercantum nama mesin, type dan default password terpampang dengan megah di beberapa situs vendor pembuatnya.
Terkadang administrator takut lupa dengan mengubah-ubah default password yang ada, sehingga seorang penyusup dapat mengambil alih sistem dengan default password.
2. Tidak Memakai Password Hint
Terkadang kita takut lupa dengan password yang sudah kita entry ke dalam sistem/account, sehingga kita perlu membuat sebuah pengingat bila kita lupa dengan password tersebut. Nah pengingat ini disebut password Hint, bila kita membuat pertanyaan dengan password hint ini maka dengan cepat kita dapat mengingat kembali password yang lupa tersebut.
Begitu juga dengan para hacker, mereka akan mencoba-coba dengan menebak password kita dengan berbagai pertanyaan di password hint, lama kelamaan password tersebut akan tertebak, bila pertanyaan yang tertera di password hint dapat dijawab oleh si penebak password.
3. Tidak Menuliskan Password
Pemilik password sering kali takut lupa dengan password yang telah dimasukkan, sehingga pemilik password akan menuliskan berbagai user id dan passwordnya ke dalam media lain seperti notebook, notepad, stickies (mac), password folder, buku, handphone dan lainnya.
Hal ini juga cukup rentan bocor. Mengapa rentan? Karena bila berbagai peralatan tersebut hilang, maka semua informasi tentang user id dan password tersebut cepat atau lambat akan diketahui oleh si pencuri peralatan/gadget yang hilang.
4. Menggunakan Password yang Kuat
Pemilik password seringkali menggunakan password yang pendek saja, kalau saja bisa lebih pendek dari 3 character maka user tersebut akan memberikan password yang pendek. Untung saja saat ini sistem memberikan panjang password minimal 6 karakter dan maksimal 254 karakter. Semakin panjang sebuah password maka akan semakin kuat keamanan password tersebut.
Password yang kuat dapat dibuat dengan kombinasi angka dan huruf bahkan berbagai karakter yang lain. Beberapa admin saat ini menggunakan password yang cukup panjang, ditambah dengan enkripsi seperti PGP key dan lainnya, sehingga cukup sulit untuk dapat menebak password tersebut.
5. Sering Mengubah Password
Pemilik password sebaiknya secara berkala mengubah password untuk autentikasi tersebut, semakin sering password berubah semakin baik, karena semakin sulit si penebak password menjebol account/system kita. Perubahan terhadap password tergantung si pemilik, bisa seminggu, sebulan, tiga bulan sekali dan lainnya. Asal si pemilik tidak lupa dengan password yang sudah diubah tadi.
6. Tidak Memakai Password Sama pada Beberapa Account
Pemilik password kadang sering lupa dan sering membuat account yang cukup banyak, sehingga mereka setiap membuat account baru menggunakan user id yang sama dan password yang sama, ini sangat rentan dan bahaya. Karena satu account tembus password ini, maka semua account akan dapat diambil oleh hacker tersebut.
7. Menggunakan Manajemen Password
Untuk membantu mengingatkan kembali berbagai password dan berbagai account, seringkali kita sangat kesulitan, tapi tidak perlu khawatir karena sudah banyak saat ini aplikasi untuk membantu menata password kita. Aplikasi ini dapat didownload secara gratis dari internet maupun berbayar, sehingga berapapun account kita dan berapapun password kita dapat dengan mudah untuk diingat dan dibuka kembali, tentu saja untuk membukanya dengan metode enkripsi juga.
[sumber: detikinet.com]
Thursday, September 23, 2010
Bit of NG drama
The game got me thinking that maybe he is actually the twin brother of Edgar Friendly and that Edgar Friendly actually died in the car accident instead of his brother...Maybe I think that because when he went back to be a surgeon he could not do his job...
That his head injury made him believe he was Edgar Friendly, that the incident and the loss of his brother made him insane.
Great game what is next a game when he started doing his experiments for the first time?
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This game was as beautiful as the first one, I love every bit of it. But my favorite subject of the game would have to be the designs of all characters and creatures. One thing I have noticed is Edgar Friendly's hair is similar to a lion's mane, the king of the jungle, ironic since in a since that is what he is trying to become lol. the creatures as well are amazing in their design and even how to "handle" them was amazing. I do hope you make part 3 soon in the future for even though there is only 2 parts, I am a deep fan of the series. At least I hope it becomes a series....
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Good graphics for the atmospher it brings....entertaining for a while..or how ever long it takes someone to beat it..but yea it could have been more difficult
good game though
5/5
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I like your game, particularly the cinematic atmosphere you've created. I'd bet you're a fan of gore porn.
Seriously liked it though. Especially the [I assume to be] seamless blending of photos, drawings, and perhaps a bit of CG rendering in your stills. It tickles my pinial gland. Keep up the good work.
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Tuesday, September 21, 2010
INSANITY II- Q & A
Anonymous said...This game is awesome! 8D Even though I keep getting stuck like the first game, but it's a lack of perception as per usual. XD Thank you for making The Insanity II, Mister Kris, my friend and I love it like we did the first game(which was HORRIFYING)! Your horror games are always terrifyingly wonderful.
Also the second painting in the beginning was a nice touch; I had played the Alpha and didn't expect it at all in the game itself. Keeping us on our toes as ever. ^^b
7:13 AM

EvilKris said...My pleasure!
I'm working on a few other smaller scale games this year, but I expect they'll be an 'INSANITY 3' out sooner or later. It'll be based on Peter Langdon's brother, Nathan, and upon the concept of latex masks.
11:23 AM
Anonymous said...Well, variety is the spice of life! XD It'd actually be a little worrying to be working on games like The Insanity ALL the time...is it at all scary for you to think up all those designs and situations and the main couples' psyches?
Even Stephen King takes a break from horror. XD
That'll be interesting to see in the future. So do you plan to always have it with "sane man being tested by the insane", or have you ever teased the idea of one of Friendly's mindwarped creations as an Insanity protagonist? I'm not saying the current formula is stale(nor should I assume that Nathan will be treated like Peter or Firstgame!Friendly, honestly...sorry), it'd just be interesting to see the mentality and how Friendly treats the creations he has under his control beyond cannon fodder for those he's testing. ^^
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Yeah in fact it is a little taxing to go deep into the world of Dr.Friendly and company, there's always one or two nightmares that lay in wait but it goes with the territory. Besides, what lies at the base of any story worth telling is the characterization, so you have to go there. If Friendly had been nothing more than a typical B-movie psychopath who kills for naught but leisure there'd be hardly anything riveting about him. But being that he was once a kind and caring doctor warped by mental disfiguration (brought on by a crash crash) it gives him a little more depth. His tragedy also gives birth and victimises the character Tracy Takaki -who obviously being somewhat driven to mental sickness herself- is compelled to follow the man she once loved to the very end. What starts to happen in the first game is Dr.Friendly's inner sub-conscious trying to bring him back to reality.
In a third game (set after part one) he will once again slip back into madness and this is where the character Nathan Langdon steps in. As he seeks out his missing brother Peter (INSANITY II), he will also become another hapless victim drawn into the Friendly world. Like I've said the game will explore the concept of silicon/latex masking and also intelligent vivisects who are able to go out into the world incognito. So in a way it'll still play with you, who's a friend and who's an enemy? And are you really Nathan Langdon? Yikes I think I'm giving away too much here. Sane man being tested by the insane? You bet! the game's not called 'THE INSANITY' for nothing, lol, and believe me, stale or not the story for the 3rd game is already much formed and will definitely keep you guessing right until the end.
About the other stuff-
Sadly it seems that these kind of niche games don't really fit the 5-minutes-at-lunchbreak medium which is Flash, and financially it's actually more rewarding just to whack out something quick and satisfying. So unless something magical happens like winning the lottery or somebody asking me to write an 'INSANITY' movie script I'm probably going to have to spend a year or so just throwing the bones sponsors want for quick'n'dirty $$$. Gotta pay the rent.
Friday, September 17, 2010
Tertawa Itu Bisa Menular
Berdasarkan sebuah studi terbaru menunjukkan bahwa tertawa memang benar-benar bisa menular. Otak akan merespons suara tawa dan menghubungkan otot-otot wajah sebagai persiapan untuk bergabung dengan ekspresi kegembiraan tersebut.
"Hasil ini menunjukkan bahwa hal tersebut adalah benar, yaitu tertawalah maka seluruh dunia akan ikut tertawa bersama dengan Anda," ujar Sophie Scott, seorang ilmuwan syaraf di University College London, seperti dikutip dari MSNBC, Kamis (16/9/2010).
Lebih lanjut Scott menuturkan sejak beberapa waktu lalu, peneliti telah mengetahui ketika seseorang berbicara dengan orang lain, maka hal tersebut sering menjadi cermin perilakunya.
Tanpa disadari seserang akan menyalin kata-kata yang didengar dan menirukan gerak tubuh orang lain. Sepertinya hal ini juga berlaku untuk kondisi tertawa, setidaknya pada tingkat otak.
"Respons akan jauh lebih tinggi dan lebih menular terhadap suara positif daripada suara negatif. Hal inilah yang memaksa seseorang ikut tersenyum ketika melihat atau mendengar orang lain tertawa," ungkap Scott.
Scott menambahkan timnya juga menguji gerakan otot wajah saat suara dimainkan, yang hasilnya orang cenderung tersenyum ketika mendengar suara tawa. Tapi tidak membuat wajah ikut tersedak ketika mendengar suara muntah. Hal ini menunjukkan bahwa tubuh cenderung menghindari emosi dan suara negatif.
"Masyarakat biasanya menghadapi emosi positif seperti tertawa atau bersorak sorai dalam kondisi berkelompok, sehingga secara otomatis otak akan meresponsnya dengan ikut tertawa atau tersenyum. Hal ini juga sesuatu yang dapat membantu interaksi sosial dan membangun ikatan yang kuat antar individu," ungkapnya.
Beberapa ilmuwan berpikir nenek moyang manusia mungkin tertawa lebih dulu dalam kelompoknya sebelum bisa berbicara, sehingga kemungkinan tertawa merupakan pelopor dari bahasa.
[dikutip dari: health.detik.com]
