Monday, April 20, 2009

GSX-R600 Suzuki Service Manual

Liquid cooled four stroke, transverse four cylinder, DOHC, 4 valves per cylinder. Conventional cartridge-type Front Suspension, fully adjustable spring preload, compression & rebound damping Suzuki GSX-R600 Service Manual.Here Link if you want to downloads the GSX-R600 Suzuki Service Manual Guide:Link...>>>pass : pdftown.com

Wednesday, April 15, 2009

Feedback?

Just to let you know I've posted an (very early) alpha of the new point+c*lick game over at Newgrounds.com, in order to see what folks out there think so follow.
Follow the link to see it for yourself.

http://www.newgrounds.com/portal/view/491610

Wednesday, April 8, 2009

Just to let you know I've had so many requests for AS3 tutorials that I began to compile a little conversion page for those of you who are starting to dip their toes in the AS3 pool. Check it out on the right in the Tutorial links. You'll find a few tricks for converting AS2 code to AS3, and the tutorial also breaks into overcoming some of the common AS3 issues you might encounter as you start to code (such as pesky MouseEvents).
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Yeah, yeah, "When are some beat-em up tutes for AS3 coming out?". Well, sooner or later I'll definitely write some, so keep the encouragement coming and be patient. I really would like to finish "The Damned" series and also this new game I've been toying with first. After that I promise it will happen.
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Seems like I've now recieved most of the collaborated animation I needed to get is in, so I'll be back on 'The Damned'. In the meantime however the new point+c*lick (still no name, ideas?) is going well. I'll be honest with you, from a coding perspective point+c*lick is frickin' easy. Iit's a lot more code than other games since you basically have to write nasty unique functions for every room/section.

Sunday, March 29, 2009

Had a bit of an epiphany the other night. Why am I bothering making The Damned a single game? If I could split it into 3 parts for each level I could not only stretch the levels out longer, maximise my advertising $$$, I could also get some positive/negative feedback from kiddies and generate some interest for the sequels. Smaller file size, hence a shorter loading time.

I'll rework the levels into say, a 10 level survival challenges with a boss at the end. It'll fit much more into the category of a Flash game that way. Short and addictive. I think seeing responses to the game will help inspire the other team members too, motivation is a sneaky devil; always hard to keep a hold of.

Just waiting on some work from a couple of peeps, after which things will really get moving.

Other news:
The point+c*lick adventure I'm working on in the sidelines is coming along well, I've kind of 'invented' a neat way to get extra detail within each image, well I say invented but really all it is is fiddling around with the layer blends. Does wonders for adding creepy little shadows and other particulars. I've been having some horrific dreams from my mind constantly brewing up nasty imagery of decapitated heads and such- you can't work on something like that day and night without it entering your head when you close your eyes. To be expected I guess.

If this point+click thing kicks off some interest I could quite happily continue with this medium. I actually used to be something of a writer (books and writing them being my second love next to video-games). It would be great to flesh-out some of my old horror stories within the Flash medium.
The synopsis for particular story goes something like this;
You wake up in a makeshift operating theater in an old Edwardian mansion with complete memory loss. After discovering another 'prisoner' in the same room you are told that you are to become victim of someone simply called 'The Doctor'- a lunatic ex-surgeon killer who spends all his time with his own sick and twisted form of butchery, vivisecting captured humans with the body parts of animals. During your attempt to escape you meet several characters, including 'The Doctor' himself. Within the arcane house lies a terrible and dark secret that will shake you to the very core of your sanity.

It's a juicy story, I'm sure you're gonna like it.....:-) Watch this space, I will continue to post the ingame shots as they are produced.

Friday, March 6, 2009

pics


















few pics of a little project I'm conjuring up whilst recoding The Damned.
point+c*lick adventure with a slight rpg twist. Graphics are being done with Google Sketchup for the scene reference plus a Photoshop touch-up.

Tuesday, February 17, 2009

Modifikasi Yamaha Mio

I find this Yamaha mio modification on miomaniac.com, I think you can apply this new Yamaha mio modifications, if you have yamaha mio bike. This modification is called the drag EUROPEAN STYLE. Next complete data modification, if you want to change a motor model with the mio you like this, and I think the cost of modification is not too expensive.Data Modifications :Pelek

Wednesday, February 11, 2009

Few screenies and a bit of a demo..


Ok time for you chaps to have a quick peek under the hood of the upcoming rewrite. A tiny demo of a couple of enemies and not much else.


CHECK IT OUT HERE!


As you can see, it has a few bugs. Gun/Hand models are in the works, but the reload and gunChange functions are active. As for graphics- custom CS models with original animations to come. No death-scenes in yet. Planning to fix some of the lag when it becomes particle-intensive.



p.s. (shoot his trail, that's the weak point)